1 line
30 KiB
JSON
1 line
30 KiB
JSON
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{"ast":null,"code":"import \"core-js/modules/es.array.concat.js\";\nimport { isArray } from '../../core/util.js';\nvar PI = Math.PI;\nvar PI2 = PI * 2;\nvar mathSin = Math.sin;\nvar mathCos = Math.cos;\nvar mathACos = Math.acos;\nvar mathATan2 = Math.atan2;\nvar mathAbs = Math.abs;\nvar mathSqrt = Math.sqrt;\nvar mathMax = Math.max;\nvar mathMin = Math.min;\nvar e = 1e-4;\n\nfunction intersect(x0, y0, x1, y1, x2, y2, x3, y3) {\n var dx10 = x1 - x0;\n var dy10 = y1 - y0;\n var dx32 = x3 - x2;\n var dy32 = y3 - y2;\n var t = dy32 * dx10 - dx32 * dy10;\n\n if (t * t < e) {\n return;\n }\n\n t = (dx32 * (y0 - y2) - dy32 * (x0 - x2)) / t;\n return [x0 + t * dx10, y0 + t * dy10];\n}\n\nfunction computeCornerTangents(x0, y0, x1, y1, radius, cr, clockwise) {\n var x01 = x0 - x1;\n var y01 = y0 - y1;\n var lo = (clockwise ? cr : -cr) / mathSqrt(x01 * x01 + y01 * y01);\n var ox = lo * y01;\n var oy = -lo * x01;\n var x11 = x0 + ox;\n var y11 = y0 + oy;\n var x10 = x1 + ox;\n var y10 = y1 + oy;\n var x00 = (x11 + x10) / 2;\n var y00 = (y11 + y10) / 2;\n var dx = x10 - x11;\n var dy = y10 - y11;\n var d2 = dx * dx + dy * dy;\n var r = radius - cr;\n var s = x11 * y10 - x10 * y11;\n var d = (dy < 0 ? -1 : 1) * mathSqrt(mathMax(0, r * r * d2 - s * s));\n var cx0 = (s * dy - dx * d) / d2;\n var cy0 = (-s * dx - dy * d) / d2;\n var cx1 = (s * dy + dx * d) / d2;\n var cy1 = (-s * dx + dy * d) / d2;\n var dx0 = cx0 - x00;\n var dy0 = cy0 - y00;\n var dx1 = cx1 - x00;\n var dy1 = cy1 - y00;\n\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {\n cx0 = cx1;\n cy0 = cy1;\n }\n\n return {\n cx: cx0,\n cy: cy0,\n x0: -ox,\n y0: -oy,\n x1: cx0 * (radius / r - 1),\n y1: cy0 * (radius / r - 1)\n };\n}\n\nfunction normalizeCornerRadius(cr) {\n var arr;\n\n if (isArray(cr)) {\n var len = cr.length;\n\n if (!len) {\n return cr;\n }\n\n if (len === 1) {\n arr = [cr[0], cr[0], 0, 0];\n } else if (len === 2) {\n arr = [cr[0], cr[0], cr[1], cr[1]];\n } else if (len === 3) {\n arr = cr.concat(cr[2]);\n } else {\n arr = cr;\n }\n } else {\n arr = [cr, cr, cr, cr];\n }\n\n return arr;\n}\n\nexport function buildPath(ctx, shape) {\n var _a;\n\n var radius = mathMax(shape.r, 0);\n var innerRadius = mathMax(shape.r0 || 0, 0);\n var hasRadius = radius > 0;\n var hasInnerRadius = innerRadius > 0;\n\n if (!hasRadius && !hasInnerRadius) {\n return;\n }\n\n if (!hasRadius) {\n radius = innerRadius;\n innerRadius = 0;\n }\n\n if (innerRadius > radius) {\n var tmp = radius;\n radius = innerRadius;\n innerRadius = tmp;\n }\n\n var startAngle = shape.startAngle,\n endAngle = shape.endAngle;\n\n if (isNaN(startAngle) || isNaN(endAngle)) {\n return;\n }\n\n var cx = shape.cx,\n cy = shape.cy;\n var clockwise = !!shape.clockwise;\n var arc = mathAbs(endAngle - startAngle);\n var mod = arc > PI2 && arc % PI2;\n mod > e && (arc = mod);\n\n if (!(radius > e)) {\n ctx.moveTo(cx, cy);\n } else if (arc > PI2 - e) {\n ctx.moveTo(cx + radius * mathCos(startAngle), cy + radius * mathSin(startAngle));\n ctx.arc(cx, cy, radius, startAngle, endAngle, !clockwise);\n\n if (innerRadius > e) {\n ctx.moveTo(cx + innerRadius * mathCos(endAngle), cy + innerRadius * mathSin(endAngle));\n ctx.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n var icrStart = void 0;\n var icrEnd = void 0;\n var ocrStart = void 0;\n var ocrEnd = void 0;\n var ocrs = void 0;\n var ocre = void 0;\n var icrs = void 0;\n var icre = void 0;\n var ocrMax = void 0;\n var icrMax = void 0;\n var limitedOcrMax = void 0;\n var limitedIcrMax = void 0;\n var xre = void 0;\n var yre = void 0;\n var xirs = void 0;\n var yirs = void 0;\n var xrs = radius * mathCos(startAngle);\n var yrs = radius * mathSin(startAngle);\n var xire = innerRadius * mathCos(endAngle);\n var yire = innerRadius * mathSin(endAngle);\n var hasArc = arc > e;\n\n
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