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{"ast":null,"code":"/*\n* Licensed to the Apache Software Foundation (ASF) under one\n* or more contributor license agreements. See the NOTICE file\n* distributed with this work for additional information\n* regarding copyright ownership. The ASF licenses this file\n* to you under the Apache License, Version 2.0 (the\n* \"License\"); you may not use this file except in compliance\n* with the License. You may obtain a copy of the License at\n*\n* http://www.apache.org/licenses/LICENSE-2.0\n*\n* Unless required by applicable law or agreed to in writing,\n* software distributed under the License is distributed on an\n* \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\n* KIND, either express or implied. See the License for the\n* specific language governing permissions and limitations\n* under the License.\n*/\n\n/**\n * AUTO-GENERATED FILE. DO NOT MODIFY.\n */\n\n/*\n* Licensed to the Apache Software Foundation (ASF) under one\n* or more contributor license agreements. See the NOTICE file\n* distributed with this work for additional information\n* regarding copyright ownership. The ASF licenses this file\n* to you under the Apache License, Version 2.0 (the\n* \"License\"); you may not use this file except in compliance\n* with the License. You may obtain a copy of the License at\n*\n* http://www.apache.org/licenses/LICENSE-2.0\n*\n* Unless required by applicable law or agreed to in writing,\n* software distributed under the License is distributed on an\n* \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\n* KIND, either express or implied. See the License for the\n* specific language governing permissions and limitations\n* under the License.\n*/\nimport { calculateTextPosition } from 'zrender/lib/contain/text.js';\nimport { isArray, isNumber } from 'zrender/lib/core/util.js';\nexport function createSectorCalculateTextPosition(positionMapping, opts) {\n opts = opts || {};\n var isRoundCap = opts.isRoundCap;\n return function (out, opts, boundingRect) {\n var textPosition = opts.position;\n\n if (!textPosition || textPosition instanceof Array) {\n return calculateTextPosition(out, opts, boundingRect);\n }\n\n var mappedSectorPosition = positionMapping(textPosition);\n var distance = opts.distance != null ? opts.distance : 5;\n var sector = this.shape;\n var cx = sector.cx;\n var cy = sector.cy;\n var r = sector.r;\n var r0 = sector.r0;\n var middleR = (r + r0) / 2;\n var startAngle = sector.startAngle;\n var endAngle = sector.endAngle;\n var middleAngle = (startAngle + endAngle) / 2;\n var extraDist = isRoundCap ? Math.abs(r - r0) / 2 : 0;\n var mathCos = Math.cos;\n var mathSin = Math.sin; // base position: top-left\n\n var x = cx + r * mathCos(startAngle);\n var y = cy + r * mathSin(startAngle);\n var textAlign = 'left';\n var textVerticalAlign = 'top';\n\n switch (mappedSectorPosition) {\n case 'startArc':\n x = cx + (r0 - distance) * mathCos(middleAngle);\n y = cy + (r0 - distance) * mathSin(middleAngle);\n textAlign = 'center';\n textVerticalAlign = 'top';\n break;\n\n case 'insideStartArc':\n x = cx + (r0 + distance) * mathCos(middleAngle);\n y = cy + (r0 + distance) * mathSin(middleAngle);\n textAlign = 'center';\n textVerticalAlign = 'bottom';\n break;\n\n case 'startAngle':\n x = cx + middleR * mathCos(startAngle) + adjustAngleDistanceX(startAngle, distance + extraDist, false);\n y = cy + middleR * mathSin(startAngle) + adjustAngleDistanceY(startAngle, distance + extraDist, false);\n textAlign = 'right';\n textVerticalAlign = 'middle';\n break;\n\n case 'insideStartAngle':\n x = cx + middleR * mathCos(startAngle) + adjustAngleDistanceX(startAngle, -distance + extraDist, false);\n y = cy + middleR * mathSin(startAngle) + adjustAngleDistanceY(startAngle, -distance + extraDist, false);\n textAlign = 'left';\n textVerticalAlign = 'middle';\n break;\n\n case