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{"ast":null,"code":"/*\n* Licensed to the Apache Software Foundation (ASF) under one\n* or more contributor license agreements. See the NOTICE file\n* distributed with this work for additional information\n* regarding copyright ownership. The ASF licenses this file\n* to you under the Apache License, Version 2.0 (the\n* \"License\"); you may not use this file except in compliance\n* with the License. You may obtain a copy of the License at\n*\n* http://www.apache.org/licenses/LICENSE-2.0\n*\n* Unless required by applicable law or agreed to in writing,\n* software distributed under the License is distributed on an\n* \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\n* KIND, either express or implied. See the License for the\n* specific language governing permissions and limitations\n* under the License.\n*/\n\n/**\n * AUTO-GENERATED FILE. DO NOT MODIFY.\n */\n\n/*\n* Licensed to the Apache Software Foundation (ASF) under one\n* or more contributor license agreements. See the NOTICE file\n* distributed with this work for additional information\n* regarding copyright ownership. The ASF licenses this file\n* to you under the Apache License, Version 2.0 (the\n* \"License\"); you may not use this file except in compliance\n* with the License. You may obtain a copy of the License at\n*\n* http://www.apache.org/licenses/LICENSE-2.0\n*\n* Unless required by applicable law or agreed to in writing,\n* software distributed under the License is distributed on an\n* \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\n* KIND, either express or implied. See the License for the\n* specific language governing permissions and limitations\n* under the License.\n*/\nimport { assert, isArray } from 'zrender/lib/core/util.js';\n;\n/**\n * @param {Object} define\n * @return See the return of `createTask`.\n */\n\nexport function createTask(define) {\n return new Task(define);\n}\n\nvar Task =\n/** @class */\nfunction () {\n function Task(define) {\n define = define || {};\n this._reset = define.reset;\n this._plan = define.plan;\n this._count = define.count;\n this._onDirty = define.onDirty;\n this._dirty = true;\n }\n /**\n * @param step Specified step.\n * @param skip Skip customer perform call.\n * @param modBy Sampling window size.\n * @param modDataCount Sampling count.\n * @return whether unfinished.\n */\n\n\n Task.prototype.perform = function (performArgs) {\n var upTask = this._upstream;\n var skip = performArgs && performArgs.skip; // TODO some refactor.\n // Pull data. Must pull data each time, because context.data\n // may be updated by Series.setData.\n\n if (this._dirty && upTask) {\n var context = this.context;\n context.data = context.outputData = upTask.context.outputData;\n }\n\n if (this.__pipeline) {\n this.__pipeline.currentTask = this;\n }\n\n var planResult;\n\n if (this._plan && !skip) {\n planResult = this._plan(this.context);\n } // Support sharding by mod, which changes the render sequence and makes the rendered graphic\n // elements uniformed distributed when progress, especially when moving or zooming.\n\n\n var lastModBy = normalizeModBy(this._modBy);\n var lastModDataCount = this._modDataCount || 0;\n var modBy = normalizeModBy(performArgs && performArgs.modBy);\n var modDataCount = performArgs && performArgs.modDataCount || 0;\n\n if (lastModBy !== modBy || lastModDataCount !== modDataCount) {\n planResult = 'reset';\n }\n\n function normalizeModBy(val) {\n !(val >= 1) && (val = 1); // jshint ignore:line\n\n return val;\n }\n\n var forceFirstProgress;\n\n if (this._dirty || planResult === 'reset') {\n this._dirty = false;\n forceFirstProgress = this._doReset(skip);\n }\n\n this._modBy = modBy;\n this._modDataCount = modDataCount;\n var step = performArgs && performArgs.step;\n\n if (upTask) {\n if (process.env.NODE_ENV !== 'production') {\n assert(upTask._outputDueEnd != null);\n }\n\n this._dueEnd = upTask