1 line
36 KiB
JSON
1 line
36 KiB
JSON
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{"ast":null,"code":"import \"core-js/modules/es.string.sub.js\";\nimport \"core-js/modules/es.array.sort.js\";\nimport \"core-js/modules/es.array.slice.js\";\nimport { fromPoints } from '../core/bbox.js';\nimport BoundingRect from '../core/BoundingRect.js';\nimport Point from '../core/Point.js';\nimport { map } from '../core/util.js';\nimport Polygon from '../graphic/shape/Polygon.js';\nimport Rect from '../graphic/shape/Rect.js';\nimport Sector from '../graphic/shape/Sector.js';\nimport { pathToPolygons } from './convertPath.js';\nimport { clonePath } from './path.js';\n\nfunction getDividingGrids(dimSize, rowDim, count) {\n var rowSize = dimSize[rowDim];\n var columnSize = dimSize[1 - rowDim];\n var ratio = Math.abs(rowSize / columnSize);\n var rowCount = Math.ceil(Math.sqrt(ratio * count));\n var columnCount = Math.floor(count / rowCount);\n\n if (columnCount === 0) {\n columnCount = 1;\n rowCount = count;\n }\n\n var grids = [];\n\n for (var i = 0; i < rowCount; i++) {\n grids.push(columnCount);\n }\n\n var currentCount = rowCount * columnCount;\n var remained = count - currentCount;\n\n if (remained > 0) {\n for (var i = 0; i < remained; i++) {\n grids[i % rowCount] += 1;\n }\n }\n\n return grids;\n}\n\nfunction divideSector(sectorShape, count, outShapes) {\n var r0 = sectorShape.r0;\n var r = sectorShape.r;\n var startAngle = sectorShape.startAngle;\n var endAngle = sectorShape.endAngle;\n var angle = Math.abs(endAngle - startAngle);\n var arcLen = angle * r;\n var deltaR = r - r0;\n var isAngleRow = arcLen > Math.abs(deltaR);\n var grids = getDividingGrids([arcLen, deltaR], isAngleRow ? 0 : 1, count);\n var rowSize = (isAngleRow ? angle : deltaR) / grids.length;\n\n for (var row = 0; row < grids.length; row++) {\n var columnSize = (isAngleRow ? deltaR : angle) / grids[row];\n\n for (var column = 0; column < grids[row]; column++) {\n var newShape = {};\n\n if (isAngleRow) {\n newShape.startAngle = startAngle + rowSize * row;\n newShape.endAngle = startAngle + rowSize * (row + 1);\n newShape.r0 = r0 + columnSize * column;\n newShape.r = r0 + columnSize * (column + 1);\n } else {\n newShape.startAngle = startAngle + columnSize * column;\n newShape.endAngle = startAngle + columnSize * (column + 1);\n newShape.r0 = r0 + rowSize * row;\n newShape.r = r0 + rowSize * (row + 1);\n }\n\n newShape.clockwise = sectorShape.clockwise;\n newShape.cx = sectorShape.cx;\n newShape.cy = sectorShape.cy;\n outShapes.push(newShape);\n }\n }\n}\n\nfunction divideRect(rectShape, count, outShapes) {\n var width = rectShape.width;\n var height = rectShape.height;\n var isHorizontalRow = width > height;\n var grids = getDividingGrids([width, height], isHorizontalRow ? 0 : 1, count);\n var rowSizeDim = isHorizontalRow ? 'width' : 'height';\n var columnSizeDim = isHorizontalRow ? 'height' : 'width';\n var rowDim = isHorizontalRow ? 'x' : 'y';\n var columnDim = isHorizontalRow ? 'y' : 'x';\n var rowSize = rectShape[rowSizeDim] / grids.length;\n\n for (var row = 0; row < grids.length; row++) {\n var columnSize = rectShape[columnSizeDim] / grids[row];\n\n for (var column = 0; column < grids[row]; column++) {\n var newShape = {};\n newShape[rowDim] = row * rowSize;\n newShape[columnDim] = column * columnSize;\n newShape[rowSizeDim] = rowSize;\n newShape[columnSizeDim] = columnSize;\n newShape.x += rectShape.x;\n newShape.y += rectShape.y;\n outShapes.push(newShape);\n }\n }\n}\n\nfunction crossProduct2d(x1, y1, x2, y2) {\n return x1 * y2 - x2 * y1;\n}\n\nfunction lineLineIntersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y) {\n var mx = a2x - a1x;\n var my = a2y - a1y;\n var nx = b2x - b1x;\n var ny = b2y - b1y;\n var nmCrossProduct = crossProduct2d(nx, ny, mx, my);\n\n if (Math.abs(nmCrossProduct) < 1e-6) {\n return null;\n }\n\n var b1a1x = a1x - b1x;\n var b1a1y = a1y - b1y;\n var p = crossProduct2d(b1a1x, b1a1y, nx, ny) / n
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