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{"ast":null,"code":"import \"core-js/modules/es.function.name.js\";\n\n/*\n* Licensed to the Apache Software Foundation (ASF) under one\n* or more contributor license agreements. See the NOTICE file\n* distributed with this work for additional information\n* regarding copyright ownership. The ASF licenses this file\n* to you under the Apache License, Version 2.0 (the\n* \"License\"); you may not use this file except in compliance\n* with the License. You may obtain a copy of the License at\n*\n* http://www.apache.org/licenses/LICENSE-2.0\n*\n* Unless required by applicable law or agreed to in writing,\n* software distributed under the License is distributed on an\n* \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\n* KIND, either express or implied. See the License for the\n* specific language governing permissions and limitations\n* under the License.\n*/\n\n/**\n * AUTO-GENERATED FILE. DO NOT MODIFY.\n */\n\n/*\n* Licensed to the Apache Software Foundation (ASF) under one\n* or more contributor license agreements. See the NOTICE file\n* distributed with this work for additional information\n* regarding copyright ownership. The ASF licenses this file\n* to you under the Apache License, Version 2.0 (the\n* \"License\"); you may not use this file except in compliance\n* with the License. You may obtain a copy of the License at\n*\n* http://www.apache.org/licenses/LICENSE-2.0\n*\n* Unless required by applicable law or agreed to in writing,\n* software distributed under the License is distributed on an\n* \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\n* KIND, either express or implied. See the License for the\n* specific language governing permissions and limitations\n* under the License.\n*/\nimport { __extends } from \"tslib\";\nimport BoundingRect from 'zrender/lib/core/BoundingRect.js';\nimport * as vec2 from 'zrender/lib/core/vector.js';\nimport * as polygonContain from 'zrender/lib/contain/polygon.js';\nimport * as matrix from 'zrender/lib/core/matrix.js';\nimport { each } from 'zrender/lib/core/util.js';\nvar TMP_TRANSFORM = [];\n\nfunction transformPoints(points, transform) {\n for (var p = 0; p < points.length; p++) {\n vec2.applyTransform(points[p], points[p], transform);\n }\n}\n\nfunction updateBBoxFromPoints(points, min, max, projection) {\n for (var i = 0; i < points.length; i++) {\n var p = points[i];\n\n if (projection) {\n // projection may return null point.\n p = projection.project(p);\n }\n\n if (p && isFinite(p[0]) && isFinite(p[1])) {\n vec2.min(min, min, p);\n vec2.max(max, max, p);\n }\n }\n}\n\nfunction centroid(points) {\n var signedArea = 0;\n var cx = 0;\n var cy = 0;\n var len = points.length;\n var x0 = points[len - 1][0];\n var y0 = points[len - 1][1]; // Polygon should been closed.\n\n for (var i = 0; i < len; i++) {\n var x1 = points[i][0];\n var y1 = points[i][1];\n var a = x0 * y1 - x1 * y0;\n signedArea += a;\n cx += (x0 + x1) * a;\n cy += (y0 + y1) * a;\n x0 = x1;\n y0 = y1;\n }\n\n return signedArea ? [cx / signedArea / 3, cy / signedArea / 3, signedArea] : [points[0][0] || 0, points[0][1] || 0];\n}\n\nvar Region =\n/** @class */\nfunction () {\n function Region(name) {\n this.name = name;\n }\n\n Region.prototype.setCenter = function (center) {\n this._center = center;\n };\n /**\n * Get center point in data unit. That is,\n * for GeoJSONRegion, the unit is lat/lng,\n * for GeoSVGRegion, the unit is SVG local coord.\n */\n\n\n Region.prototype.getCenter = function () {\n var center = this._center;\n\n if (!center) {\n // In most cases there are no need to calculate this center.\n // So calculate only when called.\n center = this._center = this.calcCenter();\n }\n\n return center;\n };\n\n return Region;\n}();\n\nexport { Region };\n\nvar GeoJSONPolygonGeometry =\n/** @class */\nfunction () {\n function GeoJSONPolygonGeometry(exterior, interiors) {\n this.type = 'polygon';\n this.exterior = exterior;\n this.interiors = inte